DOW2 Chaos Rising Update: Offical Patch notes

本帖最後由 nsun 於 2010-3-10 10:39 編輯

From: http://community.dawnofwar2.com/

Unit Profile: Space Marines - Librarian



Unit: Librarian, capable of powerful damage and support spells. Inspires surrounding space marines when killing in melee.

Availability: Tier 2

Abilities:

Smite – Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point.

Quickening – Greatly increase the Librarian’s speed and his resistance to incoming damage.

Upgrades:
Tome of Time – Grants Veil of Time ability which temporarily increases an allied unit's movement speed and removes all set-up time from heavy weapons.

Psychic Hood – Grants Gate of Infinity ability which teleports a targeted ally to the Librarian’s position.

Force Staff – Grants increased knockback and disruption to the Librarian’s melee attacks. It also grants the Force Barrier ability which sends an expanding psychic barrier out from the Librarian, pushing enemies back and nullifying ranged attacks.

Unit Profile: Tyranids - Tyrant Guard and Genestealer Brood



Unit:
Tyrant Guard, a large durable melee unit that moves faster in synapse. Can use the Shieldwall ability which regenerates health and reduces incoming damage.

Availability: Tier 2

Abilities:
Rampage – Charge at a targeted location, knocking over everything in the Tyrant Guard’s path.

Shieldwall – Increase the Tyrant Guard’s health regeneration but temporarily disable the unit.



Unit:
Genestealer Brood, an elite Melee unit that infiltrates after staying still for a period of time.

Availability:
Tier 2

Abilities:

Adrenal Rush – Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers’ health.

Upgrades:
Rending Claws – Requires Tier 3, this upgrade increases the melee damage of the unit.

Unit Profile: Eldar - Wraithguard



Unit: Wraithguard. Slow moving short range heavy infantry. They move faster with a warlock nearby but get stunned if the warlock is killed.

Availability:
Tier 2

Abilities:

Wriathbone – When activated, this ability increases the Wraithguard’s health regeneration but temporarily disables the unit.

Upgrades:

Warlock –Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.

Wraithbone – Grants the Wraithbone ability, allowing Wraithguard to regenerate health. Requires Tier 3.

Unit Profile: Ork - Weirdboy



Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.

Availability: Tier 2

Abilities:
Zzap – Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.

Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.

Upgrades:

Bigga Brains – Increase the Weirdboy’s health and grants the Over Dere! ability which allows the Weirdboy to fling nearby Orks through the air without causing them any damage. It’s not quite as graceful as teleportation, but it can get the job done.

Warphead – Increase the Weirdboy’s energy and grants the Foot of Gork ability. The mighty foot of the Ork god Gork is summoned to stomp on enemies, stunning and damaging them.

Warpath – Delays the Weirdboy’s death explosion and grants the Warpath ability. When toggled on, Warpath increases the movement speed of nearby Orks and reduces the damage they take.

The Last Stand: Tyranid Hive Tyrant

Hive Tyrant is able to summon Warriors and Raveners.
And all his armor grants immunity to suppression and knockdown effects.



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幾時番黎玩番呀, Haha, 而家越玩越有味道, 越玩越好玩 : P

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本帖最後由 nsun 於 2010-1-27 23:40 編輯
幾時番黎玩番呀, Haha, 而家越玩越有味道, 越玩越好玩 : P
Efsf 發表於 2010-1-27 16:19


我都想玩番呀, 但係張display 拎左去整..要過一排先玩得
期待ork 既weirdboy~

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你地仲有玩? 揾日一齊

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日日都玩, 搵我, 隨時 ready XD

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回復 4# hamsterspeed

hoho..ham, 好耐冇見

宜家無得打住, 睇下人打都幾過癮
www.dow2live.com

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本帖最後由 nsun 於 2010-2-3 12:04 編輯

Chaos T1 Units

When Chaos players choose their hero before the start of a multiplayer match, they will also be choosing which of three Chaos gods that they will follow. This will effect things like the benefits that you get from your shrines or worshipping Heretics.

Chaos Heretics


Abilities:
Doom Blast – Make a Heretic explode with chaos energy, damaging nearby enemies.

Worship – This ability is toggled on and off. It sends the Heretics into an unholy veneration of a Dark God, immobilizing the squad but granting nearby Chaos allies benefits such as increased hitpoint regeneration or infiltrating them so they are not visible to the enemy. The exact benefits are determined by the hero that you have chosen.

Chaos Shrine – Construct a shrine to one of the Dark Gods. Shrines can damage enemies, heal your units, infiltrate nearby units, or summon units from the Warp to fight for you. Each of the three gods provides different benefits through the shrine and these are enhanced by ordering your Heretic squad to worship at the shrine. Requires Tier 2.

Upgrades:
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.

Grenade Launchers – Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.

Chaos Space Marines



Upgrades:
Eternal War – Permanently increases the melee and ranged damage of the squad.

Mark of Khorne – Dedicating your Chaos Space Marines to the god Khorne changes the squad’s weaponry to mighty chainaxes and plasma pistols, which are effective against all targets. Requires Tier 2.

Mark of Tzeentch – Dedicating your Chaos Space Marines to the god Tzeentch allows them to wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Requires Tier 2.

Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. Requires Tier 2.

Chaos Havocs


Upgrades:
Mark of Tzeentch – Dedicate your Havocs to Tzeentch and gain powerful lascannons, effective against vehicles. Requires Tier 2.

Mark of Khorne – Dedicate your Havocs to Khorne to wield autocannons. This upgrade also increases their rate of fire with each kill. Requires Tier 2.

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哇正呀 chaos~

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Chaos 真係好versatile..

From Tasker: Tactical Marines are tougher than CSMs. But if the CSMs align themselves with a particular god they will be granted with enough power to overcome the space marines. On top of this some CSMs squads have been fighting for thousands of years and therefor are tougher than their righteous brethren.

(translation: Tacs are tougher to start but CSMs, through upgrades, can outstrip them later)

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d Abilitys 玩到天花龍鳳, 有排 balance


享受埋呢一兩個月既樂趣, 又要重新適應過~ XD

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