red alert 3 1.08 更新

更新的內容很早就透露出來了 好像除了中立建築物 步兵射程減少 這個取消了之外 最終版也沒大變動... 啊, 對了, 還有 twinblade 乘員說沒扣... 只減了 hp

很多也是針對 1vs1 時的平衡度問題... 例如日本太廢之類... 但這次改完之後 會不會有人玩 2vs2 3vs3 之類叫救命說日本太強呢... 更知道...
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.08 Patch Notes - February, 2009
==================================================================

This patch for Command & Conquer Red Alert 3 adds support for
predefined teams in 2v2 automatch, fixes several exploits and
bugs, improves balance, provides assorted user interface
enhancements, and more.

<Balance Changes>

キ Parachuting drop speed has been increased.
主要是想令 bullfrog 的人肉砲變的更實用吧...
キ Aircraft Return To Base speed boost reduced to 25% from 50%.
以前像 Vindicator  維和這些 炸完人之後 回基地的速度 所有戰機也追不到... 不過減了之後 至少天狗之類應該仍然會吃塵...
キ Allied Vindicator (unupgraded) reload time increased to 10s
from 5s

キ Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.

キ Allied Apollo speed reduced to 225 from 250.

キ Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.
簡單來說 現在阿波羅, mig, 天狗也會受到雙倍傷害... (天狗那些一定很慘... IFV 之類也可以一下就摔它下來了)
キ Allied Apollo ammo reduced by 25%.

キ Allied Century Bomber reload time increased by 50%

キ Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.

キ Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.
本身盟軍防衛塔加了 peacekeeper 之後對步兵的攻擊力已很變態... 都不知現在改成怎樣了...
キ Allied IFV cost reduced to 800 from 900.
減價是應該的... 但更希望可以改到 爆車時裡面的兵可以逃出來... 現在除維修車之外根本不敢入兵... jav 又 400 蚊那麼貴...
キ Allied Aircraft Carrier drone health doubled.
想起那些小飛機送的經驗值還真多... 用來練耙的話 那些防空兵不用一會就星級了...
キ Allied Assault Destroy build cost reduced to 1500 from 1800.

キ Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.

キ Japan Imperial Warrior armor penalty while Bonzai Charging
removed.
以前一用光劍衝 就連火箭兵那些本來對步兵攻擊力不好的部隊也可以秒殺他... 據聞是因為會改成沒裝甲... 所以一些加了火箭兵之類的房子根本衝不入...
キ Japan Balloon Bomb reload time now increases based on its level.

キ Japan Final Squadron reload time now increases based on its level.

キ Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%

キ Japan Defender-VX base defense unpack time halved.

キ Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.
早就應該改啦... unpack 那麼久 平時不是情況十分安全的話 也不會建出來... 我經常拿這個和盟軍的比較, 人家不用轉換也可攻擊陸空目標, hp 又多些 (日本的 2 部維和就秒了 盟軍至少要 3 部同時炸)
キ Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.

キ Japan Barracks Egg cost decreased to 500 from 750.

キ Japan Barracks T3 upgrade build time reduced to 30s from 60s.

キ Japan Power Plant cost reduced to 800 from 1000.
兵營和電廠減價對日本早期是好事, 因為在 10k 開始的 game 如果出了兵營的話 到出兵工廠時會有不夠錢(已出 2 電廠 2 礦) 拖廷的情況 = =  現在省了 650 元後應沒問題了... 想起以前都不知製作組想什麼, 日本礦場偏偏要 55 電, 多出來的 5 電就令你某段時間 low power (除非不出兵工廠 先出多一個電廠啦) 把日本電廠改到又貴又大 (浪費空間) 也算了 當是故意做出來 日本基地的弱點啦, vx 塔 hp 低的來偏偏 unpack 超慢 完全是叫人快些來拆掉它, 之後 dock 又建的慢, 升級又慢, 早期海權一定不夠盟軍和蘇聯搶 (用 dock 的兵的話) 令日本不管是海圖還是陸圖也是兵工廠的兵來打... 不過後期又是強的太離譜, shogun 又快 hp 又高 又高攻, 是少數出幾部就扭轉到戰局的兵 (而且一樣只要 2 千元) 鬼王又是超高 hp 但又用近距攻擊 對很多陸軍也很有用... 不過早期那麼亂 被人快攻就投降 不是團戰的話完全沒用... 除非對方也是龜兵的...

希望日本在資料片 後期會似蘇聯一樣 有一個高產能 高 hp 的電廠啦... orz


キ Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

キ Japan War Factory T3 upgrade build time reduced to 30s from 60s.

キ Japan Mainframe Core build cost decreased to 2500 from 3000.

キ Japan Mainframe Core unpack time increased to 30s from 16s.
... 玩 1vs1 我想沒幾個人玩日本會出到 tech3 的兵... 我在想 現在改善了 多了人玩 t3 的兵, 之後又會不會有人吵 百合子太強啦 火箭天使屈機 鬼王太難打 要加價 / 減弱呢...
キ Japan Shogun Battleship health reduced to 1500 from 2000.
不如把攻擊力和速度也減低啦, 同樣是 2000 元 為什麼會比無畏和空母強那麼多...
キ Soviet Bullfrog Man-Cannon launch speed increased.

キ Soviet Conscript gun damage increased by 25%.
攻擊力差到 完全沒反步兵的能力... 平時用也是丟燃燒彈...
キ Soviet Tesla Trooper pre attack delay reduced by 1 second.
要玩過才知 會不會快到 一舉手就即射...
キ Soviet MiG speed reduced to 210 from 225.

キ Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.

キ Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
即是潛艇那個特殊技...
キ Soviet Twinblade health reduced to 500 from 600.
本身蘇聯空軍已不夠強... 最不應減弱... 老實說被人用 twinblade 電的 想想為什麼自已防空力那麼差 為什麼被人慢慢賺錢海 twinblade, 當一堆 twinblade 亂你的時候 認命吧...
<User Interface Enhancements>

キ 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.
哦... 我覺得這是 EA 大進步之一啊...
キ Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses.  This allows players to
more accurately gauge their opponents' skill level.

キ Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.

キ Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.

キ All players' ladder ranks are now displayed on the loading
screen.

キ Added 1v1, 2v2, and 3v3 lobbies.

キ Added "Player Defeated" audio events for games involving 3 or
more players

キ The friends list is now sorted alphabetically.

キ Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.

キ Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.

キ Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.

キ The multiplayer login screen will now remember your last
successful username and online ID.

キ The game will now check for patches at startup, and not just
when playing multiplayer.

キ There is now a fast forward button in replays (the ">" key
will still work as well)

<Bug Fixes>

キ Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.
以前怕蜘蛛亂 把兵工廠建在礦旁 礦車就會不知怎的 避開 跑到老遠停下來... 最後還是被迫玩封牆...
キ Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.

キ Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.

キ Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.

キ Fixed an exploit that allowed multiple walls to be built
simultaneously.

キ Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.

キ Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.

キ Fixed a desync that may have occured while loading an
online co-op game.

<Other Changes>

キ Updated the credits.


---
玩幾次熟了之後還是會放下不玩 看資料片如何...

キ Parachuting drop speed has been increased.
這個快得有點離譜了 orz
tanya落點準確的話 基本上在空中打不下 囧

btw, 樓主玩了uprising沒有?

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原帖由 愛夜憂 於 2009-3-12 22:23 發表
キ Parachuting drop speed has been increased.
這個快得有點離譜了 orz
tanya落點準確的話 基本上在空中打不下 囧

btw, 樓主玩了uprising沒有?


uprising 今日係EA store 可以購買同下載到...
但先前預購果D竟然要聽日先玩到...
而行貨聽日亦會係各大正版遊戲商戶買到

不過我真係好想講...資料片呃錢既...$140 唔出碟...成本已經省一筆..
仲要完全無任何網上合作及對戰功能
係C&C 系列甘耐以黎既第一次....
本來之前好想買既...家陣...諗諗先啦都係...
$140 玩單機missison
而且仲要得幾關主戰役...D將軍挑戰模式仲係用之前D遭遇戰地圖就算數

不如買其他單機game 好過..都係$128~140
買其他單機RPG game 都無甘嬲

[ 本帖最後由 hkarmy01 於 2009-3-12 23:12 編輯 ]

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冇連線 ? 搞乜呀佢

定係有 RA3 再裝 uprising 先有得上網玩 ?

RPG ? 而家我連上左 RTP2000 整果 d game 啦 仲得閒 RA3 咩

[ 本帖最後由 bebe2803 於 2009-3-13 00:33 編輯 ]

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原帖由 bebe2803 於 2009-3-13 00:33 發表
冇連線 ? 搞乜呀佢

定係有 RA3 再裝 uprising 先有得上網玩 ?

RPG ? 而家我連上左 RTP2000 整果 d game 啦 仲得閒 RA3 咩


肯定無得連線對戰..亦無合作任務...
我朋友下晝用信用卡係EA store 買左..而且玩緊
唔信既請睇C&C 官方論壇...
http://forums.commandandconquer.com/jforum/forums/show/2.page
一渣人開post 嘈...即刻俾C&C 論壇版版主lock

[ 本帖最後由 hkarmy01 於 2009-3-13 00:44 編輯 ]

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同bf2 d資料片一樣

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好早已經講左冇MP個喎......多D留意下佢D訪問同新聞啦
仲有yuriko任務係diablo式玩法 已經唔算RTS

[ 本帖最後由 雷鳥 於 2009-3-13 14:00 編輯 ]

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原帖由 雷鳥 於 2009-3-13 13:58 發表
好早已經講左冇MP個喎......多D留意下佢D訪問同新聞啦
仲有yuriko任務係diablo式玩法 已經唔算RTS


我地呢d剩係掛住玩既玩家...邊得閒成日走去官網睇哂d影片丫
不過諗諗落..都係買隻正版支持下...當係買一隻只有1 % 機會升既股(搏佢出多人對戰或將少量新單位加入主程式度 )

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紅警俾 EA 搞到 .
見到都唔想玩.
同當年比差好遠..

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原帖由 雷鳥 於 2009-3-13 13:58 發表
好早已經講左冇MP個喎......多D留意下佢D訪問同新聞啦
仲有yuriko任務係diablo式玩法 已經唔算RTS

早就冇興趣追... 到佢出左又想買時 就睇 D 人既 COMMENT 就算...

而家好啦, 慳返, 不過 RA3 真係蝕左啦... 仲以為會有資料片等佢出多 d map/unit 甚至 faction tim.... hdd 唔夠位既話肯定第一個 uninstall...

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