[轉帖]Bad Company 2 R8 Client/R12 Server有Bug要延期+自家翻譯

本帖最後由 harryytm 於 2010-5-22 07:20 編輯

有鑒於原Post[Bad Company 2]又有新驚喜, 500MB既patch下星期release原樓主Captain74被禁言,該Post的資訊被系統自動屏蔽,有見及此,我重新將該Post所表達的資訊重新Post上來,並加上自已的翻譯,希望原樓主不要介意。

好消息,根據EA UK Forum的Post,下週BFBC2將會有重大更新,檔案大小大約是500MB,詳情如下:
最新消息,在EA UK Forum關於Cilent R8/Server R12的帖子被編輯,內容意指更新有Bug要延期,原文如下:

Edit: As you noticed this patch didn't release on time and we are currently fixing some crashes on some maps which has been found by QA. Once we have a new release date I'll update this post and probably make more posts about the new release date.


譯文如下:

編輯: 就正如各位意識到那樣,這個更新將不會如期發怖,原因是我們正在解決在品質撿查時發現一些地圖會發生當機的問題。當我們有新發怖日期的時候,我會更新這個帖子和可能會發更多關於新發怖日期的帖子。

等我試下翻譯下先,睇唔明請勿見怪..........

The next release of the game client is currently in QA.
下一個遊戲的客戶端更新正處於品質撿查階段
We will perform another synchronized client/server update. It is expected to take place early next week.
我們將會進行另一次同步的客戶端/伺服器更新。預計是次行動將會於下週實行。
The client update will be roughly 500MB in size.
客戶端的更新檔大約大小為500MB。

Changelog:
修改日誌:

Server - Some potential sources for lag/rubberbanding have been eliminated
伺服器 - 一些引起延遲/行走時畫面時前時後的潛在成因已被消除。
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
伺服器 - 舊的預留位已被類似BF2時的按需踢除系統取代。
Server - Log file for server admins: all remote admin interface commands/events are logged
伺服器 - 伺服器管理員日誌: 所有遠端管理指令/事件會被紀錄於日誌之中。
Server - Log file for server admins: major server events + all chat messages are logged
伺服器 - 伺服器管理員日誌: 重大伺服器事件 + 所有通話訊息會被紀錄於日誌之中。
Server - Idle kick is controllable
伺服器 - 可控制閒置踢除的設定。
Server - Profanity filter can be disabled
伺服器 - 粗口過濾器可選擇性關閉。
Server - Teamkill-kick system is controllable
伺服器 - 可控制隊友殺害踼除系統的設定。
Server - Ticket counts and bleed rate are controllable per-level
伺服器 - 可控制每個場地的勝利點票數及失血比率。
Server - Infantry only mode available per-level
伺服器 - 每個場地均提供步兵模式。
Server - Initial spawn delay and respawn delay are adjustable
伺服器 - 可調校遊戲開始時和重生時的延遲
Server - Server description can be up to 400 characters, and use "|" for line breaks
伺服器 - 伺服器描述可多至400字節,並可用 "|" 換行。
Server - Banlist can contain up to 10.000 entries
伺服器 - 禁止名單可容納多至10000個項目
Server - reduced latency in packet handling
伺服器 - 降低封包控制的延遲

Admin Interface - fixed the player.onKill spam that occasionally happened
系統管理介面 - 解決偶爾收到大量player.onKill訊息。
Admin Interface - ensured that player.onJoin events always report the player name
系統管理介面 - 確保 player.onJoin 事件被觸發時報告玩家名稱。
Admin Interface - events triggered when people spawn
系統管理介面 - 玩家重生時觸發事件。
Admin Interface - much more info on kills
系統管理介面 - 更多被殺害時的資訊。
Admin Interface - detailed stats are reported at end-of-round
系統管理介面 - 回合結束時會回報詳細的統計數據。

Gameplay - Various minor level bugfixes
可玩性 - 一些影響較小的錯誤修正。
Gameplay - Helicopter handling has been tweaked
可玩性 - 直升機控制已被微調。
Gameplay - Weapon tweaks have been implemented based on PC public feedback
可玩性 - 已引入基於PC玩家意見的武器微調。
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
可玩性 - 已修正盒子在作戰範圍外被裝置炸藥時引發的當機。
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
可玩性 - 已修正  Valparaíso地圖 "Victory is near" 訊息在錯誤的隊伍上出現。
Gameplay - Countermeasures can be fired when driving a helicopter
可玩性 - 直升機在駕駛時可發射電子反制誘餌
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
可玩性 - 已降低俄製直升機機師的視野光亮度
Gameplay - Advanced Spotting scope works better
可玩性 - 進階敵軍標示觀測器現在運作得更好。
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
可玩性 - 重新可以用刀從後刺殺(我們已經移走在伺服器R11上所做的變更)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
伺服器瀏覽器 -  伺服器會依以下三類排列:正常、經修改和Hardcore ,視乎它們的設定。
Server Browser – Added support for retrieving update progress
伺服器瀏覽器 -  已加入顯示更新接收進度的支援
Server Browser - Now refreshes information
伺服器瀏覽器 -  現在會自動更新資訊。
Server Browser - Join queue system when attempting to join a full server
伺服器瀏覽器 -  在嘗試加入已滿的伺服器時會使用排隊系統。
Server Browser - all settings are automatically saved between sessions
伺服器瀏覽器 -  所有設定都會有每次階段之間自動儲存。
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
伺服器瀏覽器 -  Ping經由另一個途徑發出,這樣的話應該可以在非管理員身份帳號下正常運作。

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
客戶端 - 修正 DX9 的畫面破損和潛在的當機問題
Client - Fixed some crashes
客戶端 - 修正一些當機問題
Client - Toggle/hold crouch is user controllable
客戶端 - 玩家可選擇切換或接著形式的蹲伏控制
Client - Toggle/hold zoom is user controllable
客戶端 - 玩家可選擇切換或接著形式的視野拉遠控制。
Client - Vsync bugfixed for DX10/DX11
客戶端 - 已修正DX10/DX11的垂直同步問題
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
客戶端 - 重新設計設定如何寫到磁碟上;這樣應該可以減少/解決重生時的延遲問題。
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
客戶端 - 修正玩家可以在伺服器尚未完成下載玩家的狀態時在數據錯誤的統計畫面中顯示 "EOR- unlock progression"。
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
客戶端 - 新的交談系統容許在陣亡時交談(並非回合完結的時候)及保留100行的紀錄。
Client - Improved Play Now functionality
客戶端 - 經改良的"立即玩"功能。
Client - Removed K/D ratio and Skill Level filters in the leaderboards
客戶端 - 已移除排名徬中以 K/D 比率和技能級數的過濾條件。
Client - Any points you get while being dead will be added to your score
客戶端 - 任何在你被殺害之後所獲得的分數會加入到你的總分之中。
Client - Reduced negative mouse acceleration
客戶端 - 已降低不良的滑鼠加速。
Client - More informative disconnection/kick reasons
客戶端 - 更詳盡的斷線/踢除原因。

Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
伺服器管理員用說明書:http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

原文:
The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
引用自http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1088500-r8-r12-server.html

改左好多野...會試試

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我都有一段時間無玩LA~係時候玩番= V =

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我最希望真係改番正把刀...而家R11從後殺唔到人真係衰到無人有, 成日唔記得咗喺人哋後面刀人結果刀唔死...最白痴就係刀人永遠都會咆哮一聲....
結果...各位都估到啦.

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我最希望真係改番正把刀...而家R11從後殺唔到人真係衰到無人有, 成日唔記得咗喺人哋後面刀人結果刀唔死... ...
airlo 發表於 2010-5-10 12:16


ai, im a victim too...
狂插冇反應, 人地一轉身就插死我 :(

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本帖最後由 simon 於 2010-5-11 09:54 編輯

回復 4# airlo

乜係敵人後面就刀唔到 ? 點解我成日做狙時都比人從後刀左既? 或者操緊小型直昇機時比人從後刀.....

另外「可玩性 - 直升機在駕駛時可發射電子反制誘餌」,即是比人TRACER左及比M2/RPG 射緊埋身時用?

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回復  airlo

乜係敵人後面就刀唔到 ? 點解我成日做狙時都比人從後刀左既? 或者操緊小型直昇機時比人從後 ...
simon 發表於 2010-5-11 09:51


yes, watch this
http://www.youtube.com/watch?v=6jee_rhtg8c
sometimes ok, sometimes dont

yes, after the patch the counter-measures should work when being locked on (not sure if it would disturb at4 though...)

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回復  airlo

乜係敵人後面就刀唔到 ? 點解我成日做狙時都比人從後刀左既? 或者操緊小型直昇機時比人從後 ...
simon 發表於 2010-5-11 09:51



    http://www.youtube.com/watch?v=mX3k_8WjHaU

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緊小型直昇機時比人從後 ...
HAHA... always~~

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yes, watch this

sometimes ok, sometimes dont

yes, after the patch the counter-measures should wo ...
shingfd 發表於 2010-5-11 13:45


嘩片中個sniper...第4下先發現俾人刀緊...佢無開喇叭玩呀
通常第一下唔中已經俾人刀番轉頭, 仲要係完全無心理準備會被人刀嗰隻, 所以多數俾人反刀死.

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