請問甚麼是STEAM版?

本帖最後由 Hapinwe 於 2011-10-10 09:10 編輯

因為STEAM這字像是即時收看版, 質量較差的意思

可否詳細說明
STEAM版 與 PC版 不同的地方
是否要邊玩邊下載?
容量,連線,畫質有差別嗎
謝謝

本帖最後由 BoscoWg 於 2011-10-10 09:38 編輯

你講既字係 stReam

Steam 係個網上買game 平台

有d game你買左都要係steam redeem 同download番黎玩

容量,連線,畫質 係同steam無關既concepts

TOP

因為STEAM這字像是即時收看版, 質量較差的意思

可否詳細說明
STEAM版 與 PC版 不同的地方
是否要邊玩邊下 ...
Hapinwe 發表於 2011-10-10 09:05


steam 好多時有減價.....好平~!

TOP

因為STEAM這字像是即時收看版, 質量較差的意思

可否詳細說明
STEAM版 與 PC版 不同的地方
是否要邊玩邊下 ...
Hapinwe 發表於 2011-10-10 09:05

steam就算點翻譯最多都系翻出蒸汽呢個詞,唔係咩即時收看版
steam版即系用steam啟動概game,講真D其實只係賣game概網站,同一隻game唔會有差別

TOP

steam 好多時有減價.....好平~!
blindfaith 發表於 2011-10-10 01:59 PM



    但原價好貴

TOP

STEAM is from valve
If you buy a game on steam, it's with you forever
Steam give you anywhere, anytime re-download of game as long as you log-in your AC
On multiplayer, steam provide VAC (Valve anti cheat).
Also, Steam make sure players are using genuine products.
Sometimes, free games are available on steam, or discounts, but other than those games, Steam games are usually expensive

TOP

STEAM is from valve
If you buy a game on steam, it's with you forever
Steam give you anywhere, anytime re-download of game as long as you log-in your AC
zetalai 發表於 2011-10-10 21:43

錯啦~
某部份區域既 Game 係有 Regional Lock

TOP

錯啦~
某部份區域既 Game 係有 Regional Lock
HKZonda 發表於 2011-10-10 22:17



    下?即係買左之後,去第二度會玩唔到?

TOP

下?即係買左之後,去第二度會玩唔到?
insanity 發表於 2011-10-10 22:18

響第個國家

TOP

本帖最後由 bibilubi 於 2011-10-10 22:26 編輯
因為STEAM這字像是即時收看版, 質量較差的意思

可否詳細說明
STEAM版 與 PC版 不同的地方
是否要邊玩邊下 ...
Hapinwe 發表於 2011-10-10 09:05



   
Streaming or media streaming is a technique for transferring data so that it can be processed as a steady and continuous stream. Streaming technologies are becoming increasingly important with the growth of the Internet because most users do not have fast enough access to download large multimedia files quickly. With streaming, the client browser or plug-in can start displaying the data before the entire file has been transmitted.
For streaming to work, the client side receiving the data must be able to collect the data and send it as a steady stream to the application that is processing the data and converting it to sound or pictures. This means that if the streaming client receives the data more quickly than required, it needs to save the excess data in a buffer. If the data doesn't come quickly enough, however, the presentation of the data will not be smooth.
There are a number of competing streaming technologies emerging. For audio data on the Internet, the de facto standard is Progressive Network's RealAudio.


高清即時收看係存在
只係免費好難做到咁好

TOP