[MOHW] multiplay玩後感

全部mode都類似DM
經常一重生人都未見到就死左
玩到好冇癮

i happen to quite enjoy the game

TOP

我玩左唔係好耐rank 52, 感覺良好
其實每個mode 打法都好大分別下...
如果你只係為左死衝殺人而唔理objective 咁個個mode 都係dm黎...

另外玩完mohw再玩bf3 發覺bf3 易打n倍

TOP

Well, it's good that people like it.  It's a total and utter failure, both critically and commercially.  EA will likely kill the MOH franchise for good.

TOP

我就係有理objective
成日衝左去死
bf3有玩搶旗mode都係邊衝邊殺人都冇依家死得咁慘k/d未試過低過1
mohw我係咁衝衝到死左都唔知咩事k/d長期0.9x
睇返kill cam見到敵人原來係附近我都見唔到

TOP

好正常, 我bf3 k/d 1.7x 去到mohw 得返1.2x
兩隻game 玩法好唔同, 要時間去慢慢適應
尤其係bf3衝開果d 打mohw 會死得好慘下
佢地map做得太detail太多camp位, 要打得好熟個map 先敢衝

TOP

回復 6# hamsterspeed
Looks like the reviewers are right about terrible map design.

TOP

玩左2日,已經唔想再玩

TOP

朋友剛買了...裝完玩了大約半個鐘....
新感受是難控制左......平均瓜五六次先做番個.........
認同是需要時間去習慣個節奏....槍係很飄下...而且target很不好感受.....大跳動了...睇到眼痛....(這一點令我有點猶疑買唔買好....老花眼....十五分鐘就有點頭痛了......上一集都唔會咁....)
好唔好玩就唔評論住.....整體遊戲節奏都算明快......只是控制上真係大過似設計人員刻意整飄支槍...感覺上違反人類的自然行為......(可能升級後會改善....但初期感受肯定會好差.........因為有點不合理的回彈反應..........)

TOP

回復  hamsterspeed
Looks like the reviewers are right about terrible map design.
Amuro0079 發表於 2012-11-2 18:06


i doubt some reviewers hv really spent time in understanding the game and its system
its true that ea didnt spend enough in advertising it, but its really not bad
for most of those reviews, i stopped reading as soon as i read sth like COD or BF3, coz i feel weird comparing an apple to an orange
aside from minor bugs (like spawning outside of the map) and variation of weapons within a class, its quite enjoyable. and unlike other modern fps, the lvl grinding element is actually not what kept me playing since launch

TOP