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[自譯] 26/1《英雄連隊》第二款獨立資料片《Tales of Valor》最新情報, 4月14日出, 中文版稍後
圖片 :
http://www.gamespot.com/pc/strat ... ofvalor/images.html
《英雄連隊》宣布推出第二款資料片《Tales of Valor》
可單獨安裝資料片, 不需要主程式
- 3個短戰役
- 3個新的多人模式
- 多人模式的新單位
- 新對戰地圖
Direct Fire (直接開火)
在 Tiger Ace 戰役, "Direct Fire" 可用在其他單位, 例如 : 用88炮抵抗手持輕機槍的步兵和坦克, 用火槍在地型畫畫(笑)
"Direct Fire" 只可在單人模式和 "operations modes" (行動模式)中運用, 多人模式則維持不變
Relic 人員說現在只可公開部份單位 : Schwimmwagon (德軍) Hellcat (盟軍) Kangaroo (英軍)
而新單位是用來在多人模式中替換舊單位, 而你亦可以不替換
除了調整平衡外,
多人模式加入新模式
-Invasion (入侵) : 合作防守城市
- Assault (進攻) : 選擇英雄單位進入大地圖壓制對方前線及摧毀對方基地
- Panzerkrieg (閃擊) : 運用 direct fire 互相破壞的多人玩坦克模式
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Gamespot 寫著是4月14日 上市日期(未確定),中文版時間可能要在延後一些
松崗需要點時間把它中文化
也許五月吧
依往年記錄同步推出機會極微
大家就準備先玩 Relic 在2月19日出的 英雄連隊姊妹作品 : 戰鎚40K Dawn of War 2 吧........
我將會在呢幾日出 DOW 2的介紹 post..........(資料搜集中....... )
原文: http://www.gamespot.com/pc/strat ... mp;tag=newsfeatures;title;1
Company of Heroes: Tales of Valor Q&A - Single-Player, Multiplayer, and What the Fans Want
By Andrew Park, GameSpotPosted Jan 26, 2009 3:59 pm PT
We get the latest details on this follow-up to the explosive strategy game Company of Heroes.
2006's Company of Heroes changed what people have come to expect from real-time strategy by focusing on explosive, small-scale battles featuring squads of soldiers behind enemy lines in World War II--soldiers with the ability to drive tanks through walls and blow up buildings. The game expanded in 2007 with the stand-alone game Opposing Fronts, and later this year, developer Relic Entertainment is getting ready to finish its next follow-up, Tales of Valor, which will be a stand-alone game that won't require the original game. It'll also have plenty more smashing tanks through walls and exploding buildings. Senior producer Tim Holman explains.
GameSpot: Give us an update on Tales of Valor. What aspects of the game is the team working on at this point?
Tim Holman: We're closing bugs at the moment and about to finish--close enough that we started thinking about the wrap party!
GS: We understand that Tales of Valor will be a stand-alone product rather than an expansion that requires the original game. Why go in this direction for the product? What exactly will players get out of the box?
TH: We'd rather make our content accessible to any new players rather than having them fork out cash for the original, and we don't want to split our multiplayer community. You will get three short campaigns (instead of one long campaign), three new multiplayer games modes, new units for multiplayer, new skirmish maps, and more.
GS: We understand that the campaigns will have an even stronger focus on small-scale tactical battles, including the Tiger Ace campaign, in which you basically play as a single tank crew rather than controlling an army. Why the even smaller-scale focus? What does this add to the experience?
TH: We've done big campaigns focused on telling long stories, and this time we wanted to do more intimate stories of small groups of soldiers fighting against overwhelming odds. It's hard to create that when you have a huge army behind you, but when you've got only a small number of troops, it's easier to create that tension.
GS: Tales of Valor will also have an arcade-style "direct fire" mode for the King Tiger tank in the Tiger Ace campaign. What does this new mode add to the game? Will we see it anywhere else other than in Tiger Ace?
TH: Players can play units in the regular way, but direct fire gives even more intimacy. In the hedgerow-and-city terrain of [the] Tiger Ace [campaign], it makes for some fun tactical maneuvering and fire control. And yes, [it's used for] other units. Defend against a rush of infantry with an HMG, funnel tanks toward your direct-fire-controlled 88, and my personal favorite, painting the landscape with fire, with my direct fire flamethrower (and that's just a few). We only use it in the single-player missions and one of the operations modes--original multiplayer stays the same.
GS: We understand the expansion will include a new set of multiplayer vehicles. Give us a rundown of them, how they work, and what they add to the game.
TH: I can only reveal some right now, so I'll do [a few of my] favorites. The first is the Schwimmwagon--this amphibious vehicle was used as a scout car--which acts as a great early-game harassment and capture vehicle. The second would be the Hellcat, a mean little tank destroyer used by the Allies. And then there is the Kangaroo, which the British used. It acts as a troop carrier and, while slower than others, is much more [heavily] armored. These new units are swapped for existing units and fill the role of the unit they are replacing in multiplayer, but people can also play with the "classic" units.
GS: What other additions and tweaks to Company of Heroes' multiplayer will Tales of Valor add?
TH: While there are some adjustments to multiplayer balance based off community feedback, the biggest multiplayer addition are the game modes. Invasion is a cooperative mode where players defend a town against waves of attackers--a very fun comp-stomp mode. In Assault, players choose a hero unit and join a larger battle to push back the front lines of their enemy and destroy their base. And finally we have Panzerkrieg. Multiplayer tank destruction using direct fire is a recipe for mayhem.
GS: Finally, is there anything else you'd like to add about Tales of Valor, or about Company of Heroes in general?
TH: Tales of Valor has allowed us to create a more-intimate single-player experience while greatly expanding multiplayer. We think we've struck a good balance that meets the needs of both audiences.
GS: Thanks, Tim. Looking forward to it.
[ 本帖最後由 Netman 於 2009-2-3 12:56 編輯 ] |
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