playing as a melee dies a lot... mobs hit so hard in cruel level..
wfthong 發表於 2013-5-8 18:33 
1) double end cry + immortal call
if you do use enduring cry a lot and have the good habbit of refreshing it, then you may not need to have ur ele resist up to 80, otherwise, a melee should have the maxed resist (75 if u didnt take the +5% max). when vs hard hitting rare or unique bosses (e.g. brutus) which you may get one-shot, a combination of enduring cries and immortal call can help you survive the hard hit, but requires a bit of kiting to charge up. my way of doing this is double cry twice, immortal call, single target skill, viper strike x4 towards the end of call, db cry once, kite a bit while letting the viper strike does it DoT, then db cry again and back to the first step.
2) combo of flasks
2 hp flasks with extra charge (or charge with crit if you're a crit char) and instant recover when low life
2 granite flasks with extra charge (or charge with crit if you're a crit char) and 90%+ armor
1 chaos flasks with extra charge (or charge with crit if you're a crit char) and dispel frozen (or dispel shock if you have cannot be frozen uniques)
3) taking dmg over time by placing yourself tactically
i think the main reason for death is the spike dmg (provided you have enough leech). queue up priorities and pay attention to ranged mobs. just think of this: the area you can take melee dmg is limited -- you can only be surrounded by, say, 8 monsters at a time, so even if there are 20 melee monsters, only 8 can deal dmg to you. this is not true for ranged mobs: 20 ranged monsters can all hit you at the same time as easy as there are 1. so try to lure the ranged mobs to hit you at a different rate: 20 hits over 20 seconds are weak; 20 hits in 1 second is strong.
the above are bs for those who can face tank (though i doubt one can truely "face tank" in this game) but if you find urself lacking hp/es while trying to gear up, those methods might help |