其實我都幾擔心比人hack,雖然我唔係玩咗好耐,但係辛辛苦苦儲嘅野無曬真係會好心痛,不過免費game無錢請人 ...
ykwky 發表於 2013-5-3 08:34



    望住D裝無先慘...

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playing as a melee dies a lot... mobs hit so hard in cruel level..

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playing as a melee dies a lot... mobs hit so hard in cruel level..
wfthong 發表於 2013-5-8 18:33



  End charge/end cry is your friend

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playing as a melee dies a lot... mobs hit so hard in cruel level..
wfthong 發表於 2013-5-8 18:33


成日死, 通常都係life node 唔夠, melee 特別嚴重

近排試緊隻 claw shadow 想撐 es 過渡 CI, 但係血量低好易俾怪 stun
normal act3 已經好辛苦, 到左 cruel 都係頂唔順要 reroll 加返 life node

不如 post 你個 skill tree, 研究下

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成日死, 通常都係life node 唔夠, melee 特別嚴重

近排試緊隻 claw shadow 想撐 es 過渡 CI, 但係血量低 ...
rabbit82047 發表於 2013-5-9 13:45

for CI build, eye of chayula is almost a must

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playing as a melee dies a lot... mobs hit so hard in cruel level..
wfthong 發表於 2013-5-8 18:33


1) double end cry + immortal call
if you do use enduring cry a lot and have the good habbit of refreshing it, then you may not need to have ur ele resist up to 80, otherwise, a melee should have the maxed resist (75 if u didnt take the +5% max). when vs hard hitting rare or unique bosses (e.g. brutus) which you may get one-shot, a combination of enduring cries and immortal call can help you survive the hard hit, but requires a bit of kiting to charge up. my way of doing this is double cry twice, immortal call, single target skill, viper strike x4 towards the end of call, db cry once, kite a bit while letting the viper strike does it DoT, then db cry again and back to the first step.

2) combo of flasks
2 hp flasks with extra charge (or charge with crit if you're a crit char) and instant recover when low life
2 granite flasks with extra charge (or charge with crit if you're a crit char) and 90%+ armor
1 chaos flasks with extra charge (or charge with crit if you're a crit char) and dispel frozen (or dispel shock if you have cannot be frozen uniques)

3) taking dmg over time by placing yourself tactically
i think the main reason for death is the spike dmg (provided you have enough leech). queue up priorities and pay attention to ranged mobs. just think of this: the area you can take melee dmg is limited -- you can only be surrounded by, say, 8 monsters at a time, so even if there are 20 melee monsters, only 8 can deal dmg to you. this is not true for ranged mobs: 20 ranged monsters can all hit you at the same time as easy as there are 1. so try to lure the ranged mobs to hit you at a different rate: 20 hits over 20 seconds are weak; 20 hits in 1 second is strong.

the above are bs for those who can face tank (though i doubt one can truely "face tank" in this game) but if you find urself lacking hp/es while trying to gear up, those methods might help

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本帖最後由 wfthong 於 2013-5-9 18:34 編輯

Thanks for all the tips!

This is my build and this is the build I am following: Templar GOD LS build

And yes, my deaths were mostly due to spike dmg that I couldn't react promptly. I do keep endurance charges x 3 all the time but not immortal call, which I may give it a shot later. The reason I don't use IC because the duration is so short (i.e. 0.20 sec base + 0.40 per charge) which I find it hardly useful to me. May be I am not skillful enough.

Having changed some gears and mess with the crafting stuff a bit, I was able to improve my 1h dmg to 1k and armor to 2600 with the +armor% aura and molten shell. HP was limited to 700ish because of the aura and I have 2% phy dmg LS. I am using blood magic passive.

When fighting boss, my tactic is to 1) open a portal in advance, 2) charge to the boss and dash off all dmg I can do and at the same time press all my HP flasks as well as the regen totem. 3) at low HP, I will flee from fight and jump into the portal.

I will get full HP instantly once I reached town, get myself calmed and get back into the portal, rinse and repeat. Since the boss won't regain its HP, I will win the battle without dying usually after 5-6 trips.

But, I really hate this chicken tactics...

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本帖最後由 KoD 於 2013-5-9 19:35 編輯
Thanks for all the tips!

This is  and this is the build I am following:

And yes, my deaths were m ...
wfthong 發表於 2013-5-9 18:33


1.  

Yes immortal call alone seems really short in duration.  But if you support it with "increased duration" gem, it is pretty good.  With 6 endurance charges+increase duration gem+10% quality on the gem, I can go immune to physical attack for almost 10 secs, which is pretty significant.  And with 2 enduring cry equipped, I can build up 6 charges again real quick making me almost immune to physical dmg indefinitely if I want.

2.

Shingfd got it right there.  I think no one can claim himself "face tanking" everything in game.  Take me for example, my build is pretty tanky already.  At the moment, I have 23k armor (with all auras), 5.5k hp with 400 hp/s regen, 8% life leech with 6.7k dps EK.  With full flask effect, I can go up to 68k armor.  However, when playing 68 Ghetto map, I still die if the map mods is bad or I am careless.  The boss' bear trap + EK combo just hurts when you have map mods like "Vulnerability" + "x% increased Monster Damage " + "Unique Boss deals +x% Damage and attacks y% faster" etc.  Therefore before going to that specific boss, I will make sure I have full end charges up and flask all up.

This is the build I follow if you are interested :  http://www.pathofexile.com/forum/view-thread/212728

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無咩好建議
不過 Lightning strike 三條電光打得太散
如果無 fork/chain 效果唔會太好

前期用 ground slam 應該會比較好

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