本帖最後由 shingfd 於 2013-5-10 11:03 編輯

yea, i wanted to say kole. brutus is comparatively easy. i was once in the dungeon map with two kole and + boss dmg + vul curse. it was that time i had to think of sth like using IC and viper strike.
the fact that in this game there are so many skills to use and combine is actually the key of playing this game i think. a tanky character can still use conversion trap and summon minions to take the heat off for some time. if you have no preference for style (e.g. a dual wield sword witch) then there is typically no unbeatable mobs theortically. my frd who was a hardcore d2 fans jumped into this game starting a shadow build, aiming to be an ass kicking one hit kill assassin type of char, smashing mobs with ease with his crit dmg, but was frustrated when mobs in cruel starts to pound some real dmg. he gave his skill tree a revision, rearranged his skills n supports, now he's an ass kicking lightning strike flicker strike shadow that throws traps. may not be as "cool" as it used to be, but definitely more forgiving to play. similarly, a tank can still use decoy totem or minions or conversion traps to help take away some heat for a while. just think of what skills you can use that will work with ur set up to counter some situations, and have them leveled in ur spare weapon set.
i didnt read thru ur build but i would share what i know. if u're playing LS, it scales off physical dmg so the bandit quest to gain the 12% phy dmg and the belt that adds phy dmg is almost a must. auras like hatred also adds cold dmg that scales off the phy dmg, which is a great boost. LMP is good enough if you have a good quality LS that adds piercing, power charge on crit to help shock-stacking, and life/mana leech for survival.

i have a LA ranger, phy dual wield duelist, and a power siphon witch (witch still struggling in the skill tree). will probably try a discharge templar (i always like weird shyts )

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As a matter of fact, I still use skeletons totem sometimes during boss encounter to make it easier.

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本帖最後由 rabbit82047 於 2013-5-10 13:53 編輯

其實個人唔係太鐘意 Melee 用 LS, 既然都係玩 range 點唔轉 bow 用 LA
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Kole/Brutus type of boss stand no chance in front of my undead army

宜家玩過 LA ranger, Summoner witch 最滿意就係 summoner

除左 blood magic/no regen 幾孚所有 map mod 都可以應付
反正都係 minion 打, main char 只係清道夫

比較難應付係高偒 aoe boss,
不過 dual summon skeletons totem 一樣可以鬥磨

Summoner 絕對係懶人 build

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其實個人唔係太鐘意 Melee 用 LS, 既然都係玩 range 點唔轉 bow 用 LA
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rabbit82047 發表於 2013-5-10 13:48

i think
1 - you can dual wield dagger
2 - you can opt for 1h + shield if needs be
3 - you can choose between range attack or melee attack (dual strike) (quality dual strike synergizes with crit build as it adds crit chance), so more versatile
4 - daggers have higher crit chance

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i think
1 - you can dual wield dagger
2 - you can opt for 1h + shield if needs be
3 - you can choos ...
shingfd 發表於 2013-5-10 16:52



只係個人喜好問題。

不過 LS 都幾複雜, 技能本身已經分 melee 同 projectile 兩部份
而且 projectile 唔會有 melee damage bonus, 感覺怪怪地

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